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Lumina

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Devlog

  • After a long absence
    May 29, 2021 by calango
    After almost 2 years, I at least have something that I can call a demo. It is a stage somewhat completed. still rough around the edges, specially the boss fight which is a tad too difficult for what I... Continue reading
  • Starting from Scratch
    October 03, 2019 by calango
    Changing the whole style. Smaller resolution hopefully will make the project easier to manage in several aspects... Continue reading
  • 10/09/2018
    September 10, 2018 by calango
    Created some enemy placeholders to test attack patterns Started creating the healh system. For the moment it doesn't do much besides decrease with damage. Nothing besided this. Adjusted fire-ratio for... Continue reading
  • 28/08/1028
    September 10, 2018 by calango
    Now it is possible to shoot while crouched Up arrow now jumps as well Started implementing joypad support, although I couldn't make it work with Dualshock 4, only with Xbox360 controller / Hori Fighti... Continue reading
  • 27/08/1028
    September 10, 2018 by calango
    Worked on some fixes for the slide system. it should be working fine now. - Slide speed now decreases with time. It starts faster than before to compensate this. - Fixed a bug where you could press C... Continue reading
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